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Mad Science In A Tomb (Final)

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This is the result of a render challenge posted by Paolo on the Reality forum thread here... [link]
The original model was done by Jeremy Birn as one of his challenges some time ago... [link]

The biggest issue was the fact that importing the OBJ file into Daz Studio3.1 is that the entire scene imports as only one single mesh which has lots of different material zones. A lot of those zones are all grouped together, meaning for example, that only one page texture could be used for all the pieces of paper. Paolo did split some of the groups so that we could have some books that had separate textures, as well as some of the liquids. [link] For some strange reason the test tube rack would also not import without distorting the shape... Another big problem was that a lot of the textures and materials interacted with each other, so setting hyper-real glass would cause other items to change colour or material, with no control over them. So there is no Hyper-real glass, and some of the other materials have been limited to prevent 'cross-talk' amongst them. I have noticed that there is still one item that has still gone black, but hopefully it will not be too noticeable? (and I don't mean the syringe...!)

I'm sure if I had a modelling app, I could have imported the scene objects separately, but as everyone else using the Reality plug in would only be using Daz Studio to import into, I felt I should see what could be done. D-VoiDeD did offer to export the objects separately from 3dsMax for me, so thank you for that offer... maybe I will take you up on that sometime!... `¬)

This was the first time that I had tried making my own textures, by scanning in details for the paper and equipment dial, as well as several book covers... was quite interesting trying to get them to correctly match the correct parts of the textures, particularly as for some books they ended up back to front and upside down...!

If anybody is interested, you can see the progress to get to this render from my scrapbook, where I posted a lot of test renders... [link]

Items used;-
(Daz3v1.2.32 to Reality1v25 to Lux0v8)

Mad Science model by Jeremy Birn, as detailed above... I won't include all the material settings, but if interested then just ask... `¬)

Candle is from a free set by John Reilly which can be found here... [link] set to be matte translucent with the flame set to 1watt and black body set to 2020.

I added the lightning object to the plasma globe and converted to light. It is one of the lightning bolts from the collection by Traveler that is free from RDNA here... [link] set to light of 1 watt and rgb of 85,5,250.

One additional Reality softbox set to 100watts and black body of 4127.

Additional effects added in render by Lux;-
Bloom Amount 0.01 radius 0.01
Vignetting 0.4

Some chromatic aberration was added in post work; I duplicated the final render, resized by 200%, then split into RGB layers and moved the red layer 1 pixel left and one pixel down. These layers were then recombined and resized back to the original dimensions. It was then over laid on the original render and layer mode set to colour. This gave a Longitudinal Chromatic Aberration, (consistent across the image) - hopefully the effect is subtle enough to be affective without being too obvious? (If not I will have to re do it!) I would have used the chromatic Aberration in Lux, but this seems to be Lateral Aberration (no effect in the centre, and increasing effect to the edges.)

The original 'raw' render (without any post work or Lux effects is here... [link] )
The original render out of Lux with just the LUX effects is here... [link] )

Camera focal length = 50mm
Lux tone mapping 1/2sec, f5.6, iso800
Gamma 2.2

resolution = 1920 x 1200
samples per pixel = 15,560 s/p
final render time = 375 hours (15 days 15 hours)

Chromatic aberration only in post work, plus sig and banner
Image size
1920x1200px 3.08 MB
© 2012 - 2024 mbinz
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